Multithreaded rendering #15

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opened 2025-10-14 18:03:01 -06:00 by navan · 0 comments
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Originally created by @nicklockwood on 8/9/2019

This PR demonstrates how to split the rendering load across multiple threads.

The renderer automatically selects the number of threads according the the processor count of the device, which should be at least 2 on any modern iPhone, so I was expecting a ~2X performance boost, but in practice the improvement seems pretty small.

*Originally created by @nicklockwood on 8/9/2019* This PR demonstrates how to split the rendering load across multiple threads. The renderer automatically selects the number of threads according the the processor count of the device, which should be at least 2 on any modern iPhone, so I was expecting a ~2X performance boost, but in practice the improvement seems pretty small.
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Reference: github/RetroRampage#15
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